Jumping back in time to my early career at Scientific Learning where I learned invaluable user interface concepts. I was fortunate to work under Michael Mersnik, the neurologist who helped popularized the concept of brain plasticity. We created UIs to help children with dyslexia, auditory processing and temporal processing disorders. Making sure that we created both a compelling and highly directed interface helped ensure that children wanted to play the games and benefitted from them.
My role was to create game user interfaces, illustrations, 8-bit animations and to manage teams of artists.
UI, Illustration and animation in the 1990s
way back oldschool
Aging UX'ers are like WINE...we get more delicious and intoxicating over time. And, we can look back at the goofy looking stuff of the 90s and 00s with humor. I have done so many sites, and loved coming across this old archieve or the flash one.
The days of flash ads
I have created many ads for companies like Yahoo.
We liked stuff ugly...
The late 90s was a time of shiny curves and gradient love ;) We wanted buttons to look like real plastic push-buttons. I made this UI while working for ZDTV on a project sponsored by DirecTV to create multiple iTV UIs.
Sports data wanted no matter what the device
In the early 00s, I was the art director and product manager for a incubator that acted as a development house for THQ Wireless and Disney. We created games and 'apps' for Star Wars, Desperate Housewives and Lost. If you'd like me to send you a spec that includes UI details for a slew of oldschool handsets, just ask :)
Illustration and the law
I did book illustration on the side while working for Forensic Technology International, aka, FTI. I learned a lot about design there because every project was about courtroom manipulation. Animations that showed the right angle to trigger doubt or acquittal. Color and font choices to make people feel patriotic, excited or calm. OJ Simpson, The Tobacco Industry, and many fortune 500 companies were our clients.
I contracted with Rockwell Collins in the early 00s to work on ASXi, what was then the ‘next-generation’ interactive airplane entertainment and map display. My role was diverse and involved various touch points in the product cycle. I created Information Architecture and UIs. I created requirements documents, followed an established look and feel to create new screens, and worked with the engineering team to see the product through implementation, QA and release cycles.
Information Architecture, UI design within established look and feel